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  1. 3D Audio 2
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3D Audio 2

Production Practices in 3D

Chapters

  • 3D Audio Production in Practice
    • Energy Balance in a Dolby Atmos Music Mix
      • Use the Extra Space in an Atmos Mix As an Advantage
      • Panning in Detail
      • 3D Panner in Detail
      • Automation of Panorama & Dolby Atmos Music Panner
      • Emotional/Dramatic Effect of Movement
    • 3D audio with minimal equipment
      • 3D-Production on headphones
      • Micro-Budget Atmos Studio
  • Concepts and Workflows in Atmos Mixes
    • Mono and Stereo in 3D-Productions
    • Production Order: Stereo or Atmos First?
      • Stereo and Atmos in One Session?
    • Ideas to Create Spaciousness
      • 3D-Send Effects without 3D-Plugin
    • Bed vs. Object
      • Object Beds
    • Handling the LFE
    • Upmix
    • Bus-Processing in Atmos
    • Binaural Metadata Template
  • Taboos in 3D Production
    • Big Mono / Balls to the Walls
    • Too much "Size"?
    • Don’t Underestimate the Relevance of Binaural Metadata
  • Clinic – Immersive Music Production in Dolby Atmos – Example Production "Take Me Out"
    • "Take Me Out" – Recording Setup
    • "Take Me Out" – Editing and Processing
    • "Take Me Out" - Mixing
      • Bed vs. Objects
      • Positionierung
      • Rooms
      • Ideas for Effects
    • "Take Me Out" - Mastering
      • Loudness and True Peak
      • Binaural Metadata
    • Creating the Dolby Atmos ADM
      • Take Me Out - Binaural Rerender
  • Theoretical Exam – 3D Audio 2
  • Conclusion Module 2

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