3D Audio 2
Production Practices in 3D
Chapters
- 3D Audio Production in Practice
- Energy Balance in a Dolby Atmos Music Mix
- Use the Extra Space in an Atmos Mix As an Advantage
- Panning in Detail
- 3D Panner in Detail
- Automation of Panorama & Dolby Atmos Music Panner
- Emotional/Dramatic Effect of Movement
- 3D audio with minimal equipment
- Concepts and Workflows in Atmos Mixes
- Mono and Stereo in 3D-Productions
- Production Order: Stereo or Atmos First?
- Ideas to Create Spaciousness
- Bed vs. Object
- Handling the LFE
- Upmix
- Bus-Processing in Atmos
- Binaural Metadata Template
- Taboos in 3D Production
- Big Mono / Balls to the Walls
- Too much "Size"?
- Don’t Underestimate the Relevance of Binaural Metadata
- Clinic – Immersive Music Production in Dolby Atmos – Example Production "Take Me Out"
- "Take Me Out" – Recording Setup
- "Take Me Out" – Editing and Processing
- "Take Me Out" - Mixing
- "Take Me Out" - Mastering
- Creating the Dolby Atmos ADM
- Theoretical Exam – 3D Audio 2
- Conclusion Module 2