3D Audio 1
Fundamentals and first insights
Chapters
- Topic 3D Audio – Introduction
- Introduction to Immersive Audio
- 3D Audio Technologies
- Channel-based Audio formats
- Object-based Audio Formats
- The Role of Metadata
- Full Flexibility
- Common Object-Based Audio Formats
- Dolby Atmos
- Sony 360 Reality Audio
- Scene-based Audio Formats
- 3D Audio Applications
- What do I need for 3D-audio?
- Speaker or Headphones?
- Interface & Infrastructure (I/O, Calibration/DSP, Acoustics & Installation)
- Software (DAW, Renderer, etc.)
- Dolby Atmos Music
- Monitoring Setup
- Beds and Objects
- Dolby Atmos Renderer
- Binaural Metadata
- 3D-Panning
- Getting Started – Installation and Setup
- In the Mix
- Atmos Mastering
- 3D-Recording Basics
- Test Yourself! - 3D Audio 1
- What's next?